Comment by 🚀 ingrix

Re: "New SpellBinding Server"
In: s/SpellBinding

@stack I have the logging set up that way because it helps me figure out what happened if things go wrong in the process, but that's probably less useful for end-users.... The logging does support multiple levels of verbosity so I can make a change to print what you request instead. I worry a bit about spitting out the whole request because on other applications the request may contain e.g. passwords, but I'll figure something out.

🚀 ingrix

Sep 10 · 3 months ago

3 Later Comments ↓

🚀 stack [OP/mod] · Sep 10 at 15:24:

@ingrix - perhaps the configuration file can keep an opt-in parameter for logging entire request, defaulting to trim query

🚀 ingrix · Sep 10 at 15:26:

@stack I think something like that is a good way to go, let's see how far we get with it. It'll probably take a day or so to get all of the changes put in place the right way, but stay tuned.

🚀 stack [OP/mod] · Sep 10 at 15:49:

@ingrix: I deployed libpxd-c0144d1

No great rush - things that crash are bad, but things like logging format - not so much...

Original Post

🌒 s/SpellBinding

New SpellBinding Server — I am happy to announce that, finally, SpellBinding and other games have a dedicated server. After moving the games from tilde to tilde I am looking forward to 100% uptime. Soft open to iron out any remaining issues [gemini link] Let me know if there are any dangling links or anything else ungodly.

💬 stack [mod] · 39 comments · 1 like · Sep 02 · 3 months ago