The Four Gamers of the Apocalypse Navy Issue
Rumor has it (rumored to come from a 1990 article by Richard Bartle) there are four types of gamers:
- Achievers #1
- Explorers #2
- Socializers #3
- Killers #4
However, slotting folks into such boxes may cause inaccuracies, something Gregor Mendel dabbled with. His genetic studies were maybe too accurate, too close to the story he was selling than messy reality. I recall in high school biology when we were sorting peas that some of them were very much "dunno" as to what box they had to be put into. It's sort of wrinkled, a bit, but not really? The model is wrong, but is good enough… anyways, on the player types one might find folks who exhibit some or all of the above. I'm probably #2 with some amount of #1 though might dabble in #4, especially if someone parks a ship in the optimal of the curator drones on my Stratios for long enough (thus interfering with #2 activities, exploration, or #1 in the sense of looting yet another relic site). I've known players who were very much #4, did nothing else besides sell loot in Jita to pay for the three accounts they were running from their nullsec piracy profits (his wife, though very rich, did not let him pay for the game), while other members of that crew could be described as #4 with some #1: very good at blowing spaceships up, but up for some PVE when the gates were slow, or there were also some #4 and #1 types who both sat on a gate in cloaky sabres and ran a whole lot of industry. Northern Alliance carebear types, with teeth. Good fleet commanders are probably mixes of #4 and #3 as you do need "blow stuff up" skills but also some amount of #3 Charisma (in the original D&D sense) to attract followers to a fleet and herd them once there. Spies might be some mix of #2 and #3 as both technical feats (hacking the forum of some alliance) and whatever it is people who socialize do make for a better spy. Also there may be different types of #1. Some might desire to build the first titan or whatever, while other achievers may content themselves with far less lofty goals. Maybe add "ambition" as a sliding multiplier to each value? And also the luck to be in the right place at the right time for the right things to happen. And thus the model complicates…
P.S. I say rumors as I'm relaying this information from "Empires of EVE: Volume 2" which is second hand information as I am being lazy in not looking up the original source. Footnotes on footnotes has a long tradition, for better or worse. Also "Empires of EVE" does help make sense of the bigger picture power swings, and why some ex-Morsus Mihi pilots ended up flying not in an alliance. Me? I somehow ended up doing mostly scouting for them.