EVE Salvage Methods
So someone asked whether it was possible to assign individual salvage drones to individual wrecks rather than letting them do their own thing. The answer is apparently yes, you can manually assign individual salvage drones to individual wrecks, which is a lot of extra clicking (to the tune of N drones and M wrecks where N is usually five and M a "small" positive integer). Automation? Nope, not here.
A next question might be, which method takes less time, letting the drones blob up or manually assigning them to wrecks? We're ignoring the player effort part, and assume that the player is perfectly efficient in assigning drones to wrecks. Me, I just let the drones do their thing, and on rare occasions will put them all on a particular wreck, as extra clicks is not what my fingers need.
To answer this question we need a salvage drone simulator, and to make some guesses about the actual game logic.
There are some interesting results with five salvage drones going after 10 wrecks (five being the usual complement of drones, and 10 picked randomly),
$ perl access.pl 2>/dev/null
# Gang
min = 152
max = 1105
range = 953
sum = 4974050
count = 10000
mean = 497.405
median = 483
mode = 453
variance = 18480.3762126214
stddev = 135.942547469957
variancep = 18478.5281750002
stddevp = 135.935750172647
# Solo
min = 133
max = 1561
range = 1428
sum = 4583617
count = 10000
mean = 458.3617
median = 443
mode = 433
variance = 19465.967669877
stddev = 139.520491935332
variancep = 19464.0210731101
stddevp = 139.513515736326
assigning drones individually to individual wrecks (solo) appears to take less time than gang work, on average and for the minimum, but solo has a higher maximum, which means sometimes, rarely, the RNG will screw you over and it would have saved time to let the drones gang up. Lower numbers are better, and the values are in server ticks, which last for one second each (roughly).
Gang Solo
min 152 133
mean 498 459
max 1105 1561
$ sumtime 152
2m 32s
$ sumtime 133
2m 13s
$ sumtime 1105
18m 25s
$ sumtime 1561
26m 1s
So you can, in theory, save about 39 seconds when salvaging 10 wrecks, or probably some number of seconds less than that if you're not perfect about doing the drone to wreck assignments within a single server tick, and for a whole lot of extra clicks (target all the wrecks, launch drones, click on each of the drones, each of the wrecks, etc etc etc) versus target nothing (zero clicks), launch drones (one click), apply drones (one click).
Sometimes optimal play leads to degenerate play…