D&D History

"The Surprising Origins of D&D’s Most Iconic Monsters". Daddy Rolled a 1. 2025.

This is a two hour video, which brought the usual complaints,

    <@degustaf> 2 hours??? Time to buckle in
    <@ekolis> Yeah, what is this, a feature length documentary?
              Impressed that someone would go to the trouble to produce
              something like that, but I barely have the attention span
              for 10 minute videos anymore...

to which one might point out that Arnold J. Toynbee wrote a 12 volume "A Study of History". (I did cheat and only read the two-volume abridged form.)

Good points, for those too lazy or time constrained is that the history on some of these monsters is very deep (or was a throwaway plastic kaiju from the 70s) and that monsters can be made more interesting by giving them a story or history for why they are there. This of course assumes your players are into that sort of thing, and are not simply looking for a bag of HP to collect lootpoints from, bespoke vs. industrial scale RPGing. Another point is that some monsters were invented to suit how D&D was being played, that there were multiple groups engaged in "real time" dungeon crawling, so group A killing monster X and looting treasure Q would influence what was available to subsequent gaming sessions, and of course you would need some means to cleanup all the dead bodies from the upwards of 20 adventures leaving some number of their heros and hirelings behind, to say less the piles of monsters being carved through, therefore the carrion crawler.