Android programming - a non-Android, Android Game

Series: Setup, Menu, Drawing, non-Android, Working, Saving state

We're planning to write an Android game. So why would we deliberately avoid Android while we're writing it? To make sure we're not overly-dependent on the Android ways of doing things, and are able to run our tests etc. on the local machine:

Setup
Menu
Drawing
Working
Saving state

Originally posted at 2014-09-24 05:04:03+00:00. Automatically generated from the original post : apologies for the errors introduced.

original post