Dynamic Bounding Volume Heirarchies

Created: 2022-03-07T17:15:13-06:00

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Its similar to a BSP but instead of cutting the view in to planes and finding polygons you have cuboid shapes which are nested in to larger cuboids for navigation.

Implementation added to Godot (github)
Computing Dynamic Changes to BSP Trees (doi)
Computing Dynamic Changes to BSP Trees (local notes)