repo: janusweb action: commit revision: path_from: revision_from: 0a41845a72c8dbabbf4d8c57237d13a5ce244cce: path_to: revision_to:
commit 0a41845a72c8dbabbf4d8c57237d13a5ce244cce Author: spyduckDate: Wed Apr 11 12:00:24 2018 -0400 make sound.play_once work (and fixed) diff --git a/scripts/sound.js b/scripts/sound.js
--- a/scripts/sound.js
+++ b/scripts/sound.js
@@ -150,7 +150,7 @@ elation.require(['janusweb.janusbase'], function() {
this.checkBounds = (function() {
var worldpos = new THREE.Vector3();
return function() {
- if (this.bounds && this.audio && !this.playing) {
+ if (this.bounds && this.audio && !this.playing && !(this.play_once && this.playStarted) {
var listener = this.engine.systems.sound.getRealListener();
if (listener) {
worldpos.set(0,0,0).applyMatrix4(listener.matrixWorld);
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