repo: game
action: blob
revision: 
path_from: client/Makefile
revision_from: refs/heads/master:
path_to: 
revision_to: 
git.thebackupbox.net
game
git clone git://git.thebackupbox.net/game

blob of:

game
/ client

/ Makefile

blob_plain of this file

refs/heads/master:/client/Makefile

 Target = client
 Sources = client.cpp

 IRRLICHT:=../irrlicht

 # general compiler settings
 CPPFLAGS = -I$(IRRLICHT)/include -I/usr/X11R6/include
 CXXFLAGS = -O3 -ffast-math
 #CXXFLAGS = -g -Wall

 #default target is Linux
 all: all_linux

 ifeq ($(HOSTTYPE), x86_64)
 LIBSELECT=64
 endif

 # target specific settings
 all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHT)/lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
 all_linux clean_linux: SYSTEM=Linux
 all_win32: LDFLAGS = -L$(IRRLICHT)/lib/Win32-gcc -lIrrlicht -lopengl32 -lm
 all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
 all_win32 clean_win32: SYSTEM=Win32-gcc
 all_win32 clean_win32: SUF=.exe
 # name of the binary - only valid for targets which set SYSTEM
 DESTPATH = $(Target)

 all_linux all_win32:
 	$(warning Building...)
 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)

 clean: clean_linux clean_win32
 	$(warning Cleaning...)

 clean_linux clean_win32:
 	@$(RM) $(DESTPATH)

 .PHONY: all all_win32 clean clean_linux clean_win32