repo: game action: blob revision: path_from: client/Makefile revision_from: refs/heads/master: path_to: revision_to:
blob of:
/ Makefile
refs/heads/master:/client/Makefile
Target = client Sources = client.cpp IRRLICHT:=../irrlicht # general compiler settings CPPFLAGS = -I$(IRRLICHT)/include -I/usr/X11R6/include CXXFLAGS = -O3 -ffast-math #CXXFLAGS = -g -Wall #default target is Linux all: all_linux ifeq ($(HOSTTYPE), x86_64) LIBSELECT=64 endif # target specific settings all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L$(IRRLICHT)/lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor all_linux clean_linux: SYSTEM=Linux all_win32: LDFLAGS = -L$(IRRLICHT)/lib/Win32-gcc -lIrrlicht -lopengl32 -lm all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL all_win32 clean_win32: SYSTEM=Win32-gcc all_win32 clean_win32: SUF=.exe # name of the binary - only valid for targets which set SYSTEM DESTPATH = $(Target) all_linux all_win32: $(warning Building...) $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) clean: clean_linux clean_win32 $(warning Cleaning...) clean_linux clean_win32: @$(RM) $(DESTPATH) .PHONY: all all_win32 clean clean_linux clean_win32