Lagrange [release]

TextBuf: Attempted workaround

Jaakko Keränen

Mon Jun 14 21:49:16 2021 +0300

It is possible that calling `SDL_RenderClear` was not performing the expected clearing of the TextBuf texture due to the wrong blend mode being in effect.

IssueID #271

 src/ui/text.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)
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🔨 Patch
Parent 916cb99d
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