Lagrange [release]
TextBuf: Attempted workaround
Mon Jun 14 21:49:16 2021 +0300
It is possible that calling `SDL_RenderClear` was not performing the expected clearing of the TextBuf texture due to the wrong blend mode being in effect.
IssueID #271
src/ui/text.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)