Seven Scrolls by Venbrux

Seven Scrolls by Venbrux

A constrained roguelike ("Broughlike") on a 5x5 grid. The novel mechanic: you acquire scrolls each of which causes some effect when a certain triggering action occurs, or if you burn the scroll. A nice game, almost very nice. The interactions between the scrolls and with collectible items can be interesting, making for some headslapping moments when you realise the awful predictable consequence of your last move. The game has you run through 7 rounds of increasingly difficult sets of 7 levels. Completing this was an entertaining challenge which took a fair few attempts. However, once that challenge is completed the game becomes about optimising your score across those seven rounds, and this is where it falls down for me. Finding combinations of scrolls which can let you survive the increasingly rapid waves of monsters on a level long enough to collect many points is fun in itself, but actually executing it once you have a good set of scrolls is a painful drawn-out chore with few interesting decisions beyond judging when to flee. Perhaps emulating Cinco Paus's per-level score limit would have been a good idea. So for me, the game was good solid fun for a fair few hours of play, a great way to scratch that broggy itch while we wait for 868-BACK, but not something to return to indefinitely.