Fear of View

I made a "Broughlike", a restricted roguelike inspired by the games of Michael Brough. Instead of killing monsters, you try to not see them.

You can play over ssh:

ssh fov@thegonz.net
password: fov

Here's a screenshot (using ANSI escapes):

Life: 1/5  Score: 0/25~  Level: 1:3


·──·──·──·──·──·  Inventory:
│       ?  "   │  1 = Flash
·        ·──   ·  2
x ?    m │ !   │  3
·        ·     ·  4
│ ?  ~    m    │  5
·              ·  6
│            m │  7
·        ·──·  ·  8
│      [0;10;m     @ │
·──·──·──·──·v─·
mmmmpc---------------------------------
│││││││││--------------------
Upgrades:  ^: mc   >: m│   v: ││   <: │s

For now at least, this is a Gemini exclusive -- I'm not advertising it by any other means. There's a shared highscore board if you play on the server, and I'd be happy to see familiar names there! The game autosaves each turn, so you can quit at any time and continue by sshing back in. If you prefer to play locally, you can try to compile the Haskell source.

source

Hints

You're meant to be able to work out how to play by playing, and there's now even a little tutorial aiming to teach the rudiments -- but in case you'd prefer to read, here are the basic rules.

Design ruminations

In the unlikely case that you're interested:

A self-indulgent post-mortem on the design