Game Development
The Power of Breaks
Sometimes taking a break makes the solution to a problem obvious when you return to it.
📁 Game Development
#godot, #life, #self-care
Lovely, Dark and Deep
Post-mortem and results for my Ludum Dare 57 entry.
📁 Game Development
#ludum-dare, #godot, #godot4, #pixelart, #music
From Hell's Heart
A post-mortem of my Ludum Dare 55 entry, From Hell's Heart, a twin-stick shooter.
📁 Game Development
#godot, #godot4, #gdscript, #ludum-dare, #music, #pixelart
I Accidentally Visual Scripting
I seem to be accidentally implementing a visual scripting system as part of my tooling...
📁 Game Development
#godot, #godot4, #gdscript, #cutscenegrapheditor
All My Yield()s, Gone!
The removal of yield() in Godot 4 means a new approach is required for some of its use cases.
📁 Game Development
#godot, #gdscript, #godot4
Ludum Dare 48 Results
Results for Ludum Dare 48 are out, and I did less well than last time!
📁 Game Development
#ludum-dare, #sci-fi, #music, #pixelart, #godot
Out of Gas
A post-mortem of my Ludum Dare 48 entry, Out of Gas - a space-road-trip themed narrative/clicker game about a couple of outlaws fleeing their cryptocurrency debts.
📁 Game Development
#ludum-dare, #sci-fi, #music, #pixelart, #godot
Coroutine Callbacks
Using coroutines to call back to the emitter of a signal.
📁 Game Development
#godot, #gdscript
Ludum Dare 46 Results
Results for Ludum Dare 46 are out, and I did pretty well!
📁 Game Development
#ludum-dare, #gopher, #sci-fi, #music, #pixelart, #godot
Gophers
A post-mortem of my Ludum Dare 46 entry, Gophers - a short adventure game about keeping a gopher network alive after some sort of nuclear event has destroyed civilisation.
📁 Game Development
#ludum-dare, #gopher, #sci-fi, #music, #pixelart, #godot