📜 Of games, code and text

You can't find fun by cracking open polygons.

Doing it in text mode

I like command lines because they let me see exactly what I've been doing for the past few minutes, and what the results were. They let me retry a complex operation as many times as needed with small changes at every step. Intermediate results remain available. Commands can be chained into combos. Each command comes with its own built-in cheatsheet. Command lines can be explained and exemplified through text, no need for screenshots or video. See also:

Why I love using command line interface?
The Command Line Philosophy
Terminal Trove

The more time passes, the more appealing it seems to do as much as possible in text mode.

My life with text editors (21 June 2024)
Fun with ANSI escape codes (15 May 2024)
Getting started with source control (12 March 2024)

My personal rules for making command-line tools

1. The old Unix principle of brevity in communication is still good

2. invoke it with --help; if it prints out more than a screenful of text, that's too many options

But I have a long history with text-based games and other things.

Games, languages, thoughts

What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. I mirrored some topical write-ups from the old site:

Making text-based games with Python and curses
Roguelike coding advice (new!)

And because I like to tinker with languages, pointless as it may seem:

Tiny scripting engines for everyone
More about tiny scripting engines
Another tiny scripting engine family

Or more recently:

Scripting without scripting (14 February 2022)

Last but not least, a little humor, dreaming and philosophy:

Videogames versus other arts
Retro-futuristic computing
Story, context, theme

Old game designs

These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.

Citypunk: a cyberpunk trading game
Ruler of Andromeda: a space opera game of ship battles

Long form

Gamebooks & Goonies
Battles&Balances
Interactive fiction writing

More to come! Thanks for sticking with me!

No Time To Play homepage
Games for Linux and such
Small things without a better home

Last modified on 21 November 2025.