Subject: [PATCH] Set score portion balance to 0.9 accuracy 0.1 combo

From: Cadence Ember <[email-masked]>
Date: Sun, 2 Jan 2022 23:36:17 +1300

---
 osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
index 1e268bb2eb..9e7d2386a4 100644
--- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
@@ -72,12 +72,12 @@ public class ScoreProcessor : JudgementProcessor
         /// <summary>
         /// The default portion of <see cref="max_score"/> awarded for hitting <see cref="HitObject"/>s accurately. Defaults to 30%.
         /// </summary>
-        protected virtual double DefaultAccuracyPortion => 0.3;
+        protected virtual double DefaultAccuracyPortion => 0.9;
 
         /// <summary>
         /// The default portion of <see cref="max_score"/> awarded for achieving a high combo. Default to 70%.
         /// </summary>
-        protected virtual double DefaultComboPortion => 0.7;
+        protected virtual double DefaultComboPortion => 0.1;
 
         /// <summary>
         /// An arbitrary multiplier to scale scores in the <see cref="ScoringMode.Classic"/> scoring mode.
-- 
2.35.1