Subject: [PATCH] Set NoFail mod to 1.0x score

From: Cadence Ember <[email-masked]>
Date: Sun, 2 Jan 2022 23:37:20 +1300

---
 osu.Game/Rulesets/Mods/ModNoFail.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs
index 5ebae17228..e693d5e6a3 100644
--- a/osu.Game/Rulesets/Mods/ModNoFail.cs
+++ b/osu.Game/Rulesets/Mods/ModNoFail.cs
@@ -14,7 +14,7 @@ public abstract class ModNoFail : ModBlockFail
         public override IconUsage? Icon => OsuIcon.ModNoFail;
         public override ModType Type => ModType.DifficultyReduction;
         public override string Description => "You can't fail, no matter what.";
-        public override double ScoreMultiplier => 0.5;
+        public override double ScoreMultiplier => 1.0;
         public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
     }
 }
-- 
2.35.1