Muleboy, scene 2
Scene prep
Q1 Was Old-Grump intending to sell the PC? Prob 1-2 on 1d6, got a 2, Yes
Q2 Is the PC able to get to the goblins' den? Prob 1-4 on 1d6 , got a 3. Yes
Q3 Is the PC able to get undetected? Prob 1-3 on 1d6. 2 Yes
Weather Table
1. Cold - Dry
2. Cold - Overcast
3. Cool - Overcast
4. Cold - Rain
5. Temperate - Snow
6. Cold - Rain
(Roll 1d6 twice, once on each column).
Rolling 3, 3 Cool and Overcast
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Scene, main
- Southern Borderlands, Ianarius the 28th
- A cool, overcast day
At the end I changed my mind about the mule. He's going with me. I think we can help each other. He hasn't run away from me so I think he's cool. OK. Going to see if I find those goblins. Pray...
Asking the oracle for the goblins settlement.
I'm using a good old-fashioned tarot spread
>
Getting
Wheel of Fortune, Hermit, Emperor, Hierophant, Tower, Devil
>
From that I read that these goblins aren't exactly nice, an isolated group taking their chances to build up their numbers and go for plunder and conquest.
I found those goblins. I saw them from a hill, which I rode on the mule. We got lucky, nobody got us. I hid among bushes when I saw their town. A big place with two rings: a wall and a pallisade and then a ditch ringing that teverything. They have a huge farm and crops, saw some humans, halflings, working there. It didn't seem they were too bad, not worse than with a human master. Still I couldn't watch closely. Some were kids. I'd say some goblins were slaves too: same clothing, same white paint on their skins. Most goblins were training for war. Yeah, Old Grumpy was going to sell me to those. I must escape!
But where?
I'm going north. If I make it to a human town far from my hometown I can pretend to be a muleboy and sell stuff. Like Old-grump did, except I'm not selling kids, or anybody. That's evil, no matter what the Book-men said.
Wish me luck, like I'm going to need it very much so, please.