Previously...

Muleboy, scene 2

Scene prep

Q1 Was Old-Grump intending to sell the PC? Prob 1-2 on 1d6, got a 2, Yes

Q2 Is the PC able to get to the goblins' den? Prob 1-4 on 1d6 , got a 3. Yes

Q3 Is the PC able to get undetected? Prob 1-3 on 1d6. 2 Yes

Weather Table

1. Cold - Dry

2. Cold - Overcast

3. Cool - Overcast

4. Cold - Rain

5. Temperate - Snow

6. Cold - Rain

(Roll 1d6 twice, once on each column).

Rolling 3, 3 Cool and Overcast

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Scene, main

At the end I changed my mind about the mule. He's going with me. I think we can help each other. He hasn't run away from me so I think he's cool. OK. Going to see if I find those goblins. Pray...

Asking the oracle for the goblins settlement.
I'm using a good old-fashioned tarot spread

>

Getting
Wheel of Fortune, Hermit, Emperor, Hierophant, Tower, Devil

>

From that I read that these goblins aren't exactly nice, an isolated group taking their chances to build up their numbers and go for plunder and conquest.

I found those goblins. I saw them from a hill, which I rode on the mule. We got lucky, nobody got us. I hid among bushes when I saw their town. A big place with two rings: a wall and a pallisade and then a ditch ringing that teverything. They have a huge farm and crops, saw some humans, halflings, working there. It didn't seem they were too bad, not worse than with a human master. Still I couldn't watch closely. Some were kids. I'd say some goblins were slaves too: same clothing, same white paint on their skins. Most goblins were training for war. Yeah, Old Grumpy was going to sell me to those. I must escape!

But where?

I'm going north. If I make it to a human town far from my hometown I can pretend to be a muleboy and sell stuff. Like Old-grump did, except I'm not selling kids, or anybody. That's evil, no matter what the Book-men said.

Wish me luck, like I'm going to need it very much so, please.

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