Comment by 👻 darkghost
I didn't find any breaking bugs when I played. And I fumbled my way through round 1 hard, doing things I definitely wasn't supposed to.
Jan 14 · 11 months ago
4 Later Comments ↓
While this game borrows from Farkle, it's a complete rewrite as my first project in Go.
@zzo38 - thanks for the suggestion. The file is accessible without logging in, but there's no landing page like on Farkle. Let me see what I can do.
@stack @daruma - thanks, I tried to implement the suggestions from Farkle, one being the removal of positional selection and the other being the ability to reselect dice. I think it came out pretty well.
@skyjake - once I get this game stable, I'll make a branch and see what I can do with Farkle. It's quite a bit messier than my Go code for this, but all the more reason to refactor! I just am afraid of breaking it lol.
@HanzBriz - yeah, I've seen that too, but I think it's just the pseudo-random generator in Go. Farkle is written in Python so I don't think it's anything with implementation...
@darkghost - thanks for the feedback, I'm glad there's no glaring bugs so far. Big test will be the monthly rollover.
Soon I will write about how I found a system to beat the market back in the late 80s...
@HanzBrix ah I can see how you would think that from the rules. The bonus only applies after the fill, but you're allowed to stand if you want.
haha right?
Original Post
New Game: Fill! (BETA) I've implemented a card and dice game called Fill! that is closely related to Farkle! I'm looking for feedback and any identified bugs. Since it is new, I can't guarantee tournament points will remain for this month if I need to completely reset the game. Let me know what you think [gemini link] 🎲 Play Fill!